Subject: Transition Frames, cont. Date: Wed, 25 May 94 10:31:03 EST From: mtucibat@cris.com (Mike Tucibat) RRW responding here: > > So it looks like we're stuck with actually creating each of the > transition frames, via states. Pretty tedious stuff. > > If I'm missing something obvious, please lemme know. Sounds like your missing your TRANSITION input. bumber... I use to use mine a lot for animation work... =RRW= ================= Hey, guys! You still have the same transition capability as before. It's just done a bit differently. And it's not as handy. Imagine, if you will, two morphable object--states or whatever-- Obj1 and Obj2. You want 1 to morph to 2 the first 10 frames, then bounce around and do cool stuff the last 20 frames. Load 1 in frame 1. Load 2 in frame 2-10. Load 2 *again* frame 11-20, and make it bounce around and do cool stuff. No jerkiness, no individual frame creation, just pure unadulturated fun. It was much cooler, however, with the "Set Transition Frames," since the shaded bar gave the transition info in an obvious way, and didn't require the extra loading step. L8R -mikeT mtucibat@cris.com -=> RETURN TO CONTENTS!<=-